If you're not going to explain what you do.. then what do you think it may imply to others?
I am trying to be polite here, you keep putting words in my mouth.. but I can take it.. So if you think I was swinging it with that cube and text, heck.. let's go at it then because I'll have step it up to save face since you keep repeating absurd accusations.. Looks like you thought I was an amateur in the CAD world so you became a bit too harsh with some issues don't you think? I laughed at myself with that image, hoping you would just do that also.. I think we need to expose a few things..
That viper you showed is scanned (cg = computer generated) 3D information of a real car or meshed CAD data from the OEM. I've come across many fancy demos in the scanning industry, it's either done via White Light Scanning, Photogrammetry, or some Laser triangulation method. In other words; whomever put a real Dodge Viper into a room, swung a scanner around the car, and voila you have a big blob of 3D data on the computer to play with. Then it's just a matter of splitting the regions as you can assign different materials to the headlight, windshield, wheels etc.. separate the portions for the robot, etc.. Then you can apply materials, as shown in your software image, you can assign paint effects, etc..
In other words, you are exaggerating the capability to create 3D data with that Viper image. You're scanning stuff that is already made, or you get your hands on real CAD data which you can tessellate (i.e. Geomagic, etc..). Heck I saw a demo of scanning a real life tree used in animations, it's cool technology that's for sure.
So reviewing that Viper image you posted.. what did you actually create? This is a direct question in return (since you graciously critiqued my first image). The tires are scanned, the fenders, hood, doors, fascias, etc.. and what is left over? Looks to me like a body which is a cube, the hands look cool, but I bet that is scanned data also. There's just simple extruded geometry behind the panels and rockers for the legs and some text.
The point I am trying to make is illustrating creativity of creating 3D data, you rely on scanning equipment and software for rendering. Compare my quick wheel image to your image, the quality of that data will always be better than that data because it's real CAD surface b-spline / nurb data, not triangulated / facetted data nor a random nurb wrap (random surface / quilt type patches..). Sure you can "hide" your meshy triangulated data by increasing the density beyond what is visible on the TV screen, but in my world we have to make real production panels that look smooth in real life. Your facetted data is rough, it's lighter to manipulate when it comes to animating the motions, I understand that, why use heavy data, which appears to be your past jobs in pre-visualization? In my world, facetted scan data is very poor regardless of density, the only parts we can make are castings, etc.. from scan data, absolutey never used for class A surface parts (exterior or interior panels).
There's a great effort in modeling a production engine block, including the water jackets etc.. or a cylinder head, or how about a car body panels from scratch understanding class A surfacing, G3/4 quality data, curvature in addition to tangency evaluating the reflection lines which establish curvature or styling of a vehicle..
You're elevating yourself far beyond compared to what we do in the real world in 3D.. then again, that must come much easier in your industry having only the quality or visualization boundaries of the TV or theatre screen, whereas our design boundaries include engineering (packaging, fea / cfd analysis, etc..) and manufacturing (stamping, molding, etc..), in such that our 3D data actually has to survive and function in real life as physical parts. There's surely piles of stuff I'm not aware of in making movies or animations (and I do respect that) in which this reply is specifically regarding 3D data.
Do you own a Gen3 Viper or? Heck Pete Gladysz gave me a Viper to use for the weekend way back when I was working in the Featherstone building because I saved / repaired a corrupt CAD model of the Gen3 engine block, helping out his designers save a bunch of reverse engineering time.. Sorry Warfang.. I know you made the comment that I didn't profess to be a pro.. bit this has gone too far.. I usually let others speak for my skills than tooting my own horn.